Home Forums Dawn Patrol/Fight in the Skies VDP Email Games VEDP RULES thread

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  • #6387
    Andrew Priest
    Participant

    I am starting this thread as a reference point for housing rules specific to email games

    #6817
    Andrew Priest
    Participant

    ’48 Hour’ Rule

    In the interest of keeping an email game going at a reasonable pace, this time limit rule may be implemented.
    Once it has been declared that it is ‘your turn’, each player will have 2 days (48 hours) to complete their move. IF it is not completed in this timeframe the moderator will perform a 7 straight move with no gain or loss of altitude and declare their move done and the clock will start for the next person in turn order. The moderator may choose to send 24 hr warning notice emails (if they want to be nice) to make sure players know it is in fact their turn.

    Exceptions- Players with scheduling conflicts such as vacations, travel & such will be able to declare at the beginning of each turn the possibility that they will not be able to finish their move it if comes up . This, and other obviously extreme circumstances will be taken into account and allowed by the moderator.

    #6819

    Question:

    Does VDP follow the “Third Man In” rule?

    Thanks!

    #7672
    Anonymous
    Inactive

    Yes, the “Third Man In” rule applys

    #7673
    Andrew Priest
    Participant

    Third man in only comes into play when players are selecting targets during the movement phase. After everyone has moved and before firing, players that are not targeted may select opportunity fire targets. Any aircraft in their range may be fired upon, and third man in rules do not apply in this situation, as the target has willingly flown in front of your guns.

    #6818

    Proposed ‘Day-Plus’ Timer.

    In order to accommodate larger email games, I am proposing the following:

    1) If a players finishes a move at night, the timer begins for the next player at 9AM the following morning.

    2) The player on the clock has 24 hours from this 9AM point to:
    a) Make his move
    b) Alert the GM that he will make his move that night, or at a time when the player’s schedule allows.
    c) Ask the GM to make his move for him if it can be adequately described*.
    d) Be moved 7 straight as described in the ’48 hour rule’ above.

    3) The GM should send an active player alert the evening that the timer is set, just to ensure that the player is aware that he/she is up.

    4) Exceptions can be made for scheduling conflicts as described in the ’48 hour rule’ above. The beginning of the turn is good, or the sooner the better if a vacation is on the horizon.

    * An adequate description could be straight max speed with max climb, bank left full turn speed and max climb, facing northwest at {x} altitude nose up for a 50′ bottom shot on {player x}, etc.

    Please note that the timer could well go up over 40 hours, though in a large game this of course would be discouraged.

    If interest in EGame13 goes over 8 people, I would really like to try to implement this timer, unless an overwhelming outcry against this option is heard. So please if you have any questions or comments please voice them here, thanks!

    Mark Stevenson

    #7682
    Andrew Priest
    Participant

    I would be willing to give the rule a try regardless of the number of players… “speedier game” would be good… anyone interested in slower pace, we will start another game that has the standard 48 hr. rule…

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