Home Forums Dawn Patrol/Fight in the Skies Rules Discussion Deflection shooting

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  • #6463
    MK2
    Participant

    Is there a house rule that also has the deflection shooting column shift applied to top and bottom attacks?

    besides making sense , it seems that in a large group the top and bottom attack are almost exclusively chosen instead of a tailing attack because of the possibility of a more concentrated hit(and the chance to hit the engine) and the fact that there is not a big incentive to tail when you will most certianly lose intitaitve anyway and get shot at.

    It seems top and bottom attacks are almost exclusively the chosen method of attack in our games lately.

    #7176
    Andrew Priest
    Participant

    For the 20 years I have been playing, top & bottom attacks are most popular for the reasons you have stated. I think we tried an e-mail game once where we didnt use top & bottom as deflection, but we used tail shots as NON-deflection and they automatically went up a table… it was interesting…
    I think if you use the optional tailing where you only get one direction at 100ft ou are right, tailing is not as lucrative. But with regular rules & a 50% base chance to tail from a 100ft, plus the up a table if successful, AND its automatically one less enemy shooting at you, tailing can be very powerful.
    Its all a matter of choice, do you want to go for the quick kill ‘top & bottom’, or do you want to go for the safer bet that may take a few turns in tailing… one of the decisions that makes DP such a fun game!! :)

    #7180
    bolog
    Member

    I have to agree with cubsfanforlife, tailing can be very powerful when successful. I stink at tailing and therefore avoid it but have been chewed up by successive rounds of being tailed:S

    #7184
    MK2
    Participant

    I have been playing for about 24 years also ( on and off) and I never saw it as an issue before but I think I am going to institute a house rule where top and bottom suffer the same deflection minus as a side shot.

    It just makes perfect sense to me.

    #7177
    Bill Sindelar
    Participant

    It sounds to me like NO ONE is paying any attention to the semi deflection rules on page19 when altitude differences are less than 150′ a semi deflection exists and the attacker goes down a chart. I just rejoined the Society and was reading Jim Quinn’s review of his win in the 2008 Master’s Game Aerodrome 154. In the 4th paragraph on page 8 I was very confused at how some of the damage was laid out unless the use of very experienced pilots were in play.
    Obviously deflection and semi-deflection are good for the target because it reduces damage on hits.
    My question this day is: HAS THE SEMI-DEFLECTION RULE EVER BEEN IMPLEMENTED WITHIN THE FITS SOCIETY EVER? I know when I first learned the game it seemed to be a point that never got discussed. Can anyone give me some insight as to if the rules are in the book, why isn’t it used.
    thanks all Bill Sindelar 10/08/09 Salute

    #7178
    ken mrozak
    Member

    The semi-deflection shot has always been used. Going down one table, ie a side shot is a deflection shot. no change on the hit chart, ie a top or bottom attack, or the first tail attack is a semi deflection shot. Only head on’s from 100′ or less altitude difference, or tail attacks after a sucessful tail are non-deflection shots, and go up one table shooting. Everybody has used this since forever! I do not understand your confusion!

    #7355
    Bill Sindelar
    Participant

    when you say no change on the hit charge which do you mean? Going left one chart for damage but not the to “hit” chart. 1-5 to hit? I wish to apologize for the confusion but page 19 states all side shots are shifted one chart to the left.I
    think I have it clear now. The only time charts are moved left are side shots or gunner/observer shots and first time tailing shots.
    The only time a chart is to the right is head ons where altitude difference is 100′ or less and second and subsequent successful tail shots. I hope that does it. If not please correct me and thank you for your time and energy.

    #7359
    Andrew Priest
    Participant

    hexxer you are correct, the chart being referred to is the damage chart, so if you shift to the right or left you will be moving on the ‘letter’ column, from G to F or G to H etc. The role for whether you hit or not is always the same based on distance. a 100ft shot will ALWAYS be a 1-5, that role never shifts(unless you are smoking, which adds 100ft to any shot).

    #7356
    Jim Phillips
    Participant

    I believe the confusion is the words Semi-deflection shot.

    The rules don’t state that what they mean is that Semi-Deflection means its a normal shot and does not go up or down a table. It just defines what a semi-deflection shot is. Because the word deflection is in there it becomes easy to put it with a Full-deflection shot.

    There are gaps like that in all rule systems which is how house rules get started.

    #7371
    Bill Sindelar
    Participant

    One more question concerning semi-deflection as written on page 19, column right, first paragraph where it states all top and bottom attacks, all first-turn tail attacks and all head-on attacks where the altitude difference between attacking planes is more than 100 feet are treated as normal. With this being said where do I get the impression that 1st turn tail attacks are to go one chart left and why?
    Am I correct in translating that a 1st turn tail attack is not a deflection or semi-deflection? So 1st turn tail attacks are normal shots and successful subsequent tailing moves damage one chart right? I think I will be through this as soon as I get this answered. Thank you for the patience here. Salute

    #7179
    ken mrozak
    Member

    All first turn tailing attacks are semi-deflection shots, so are treated as normal on the damage chart.

    #7374
    Bill Sindelar
    Participant

    okay then by george i’ve got it after all these past 30 years. oh my i feel so enlightened now. thanks much. what a changed game! oh my!

    #7181
    Kirk
    Member

    cubsfan4life wrote:

    Quote:
    I think we tried an e-mail game once where we didnt use top & bottom as deflection, but we used tail shots as NON-deflection and they automatically went up a table… it was interesting…

    That was the e-game where I used some of my experimental house rules. Maybe this sounds crazy, but my goal is to make the players in the game attempt to make their planes do what was historically accurate. Every book I’ve ever read has never said anything about pilots looking for that advantageous position directly above or below their enemy. My house rule gave an advantage to the guy that attacks from the 6 o’clock position and a disadvantage when you attack from the top or bottom.

    #7399
    Kevan
    Member

    I enjoyed that game. I’ve always thought there should be deflection to the top and bottom attacks.

    #7402
    Kirk
    Member

    I’ve always thought it amusing that the DP powers-that-be exhaust so much time trying to make the plane statistics and other aspects more accurate and yet many turns end up with planes piled on top of each other at 50′ increments because top and bottom shots are the best way to go – especially if you’re using a 0/0 pilot who can’t tail. I think there should be serious negative adjustments for top and bottom attacks and more benefit built into shooting from the 6 o’clock position.

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