Home Forums Dawn Patrol/Fight in the Skies Rules Discussion The very first Hey Al thread Re: Re:The very first Hey Al thread

#6962
Alan Christensen
Participant

Joseki wrote:

Quote:
Well by all means lets start here. It is my understanding that the large plane rules state these bigger planes fly level only and don’t do fancy manuvers. So if we keep to the restriction multi-engine rules apply that covers your adition.

That was inserted on an earlier incarnation of this web site. I think it’s a good idea and wanted to make sure it didn’t get lost.

Quote:
Ok this is more of a problem. This is a very large plane but we need to fit it within the existing rules framework. So I approached from that angle. I am considering the Forward Fuselage to be the lower hull/boat containing the pilot co-pilot, and engineer. It is my understanding that the rear gunner actually is above the wings… So I am considering the Rear Fuselage to actually encompass that platform. There is alot of wing area, it also has alot of struts. I would discount wing fabric tears and just make the wings 15 each. I am assigning each engine a seperate spot.

My thought at first was to do it your way. But that winds up producing just another plane that takes more hits. To give it a feel of being really different, which it was, you have to have all the bells, whistles, and etc. which means you basically have to re-engineer the whole damage system (kind of like what the designers had to do for the plane (realism!)) That’s the point where I stopped.

If you want to carry on, good luck. I do have one suggestion. The terminology adopted for bi-motor fuselages is F1, F2, and F3. You have three fuselage areas and the characteristics for each plane tell you what’s in there.

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