Home Forums Dawn Patrol/Fight in the Skies Virtual Dawn Patrol Agreed Online Dawn Patrol “House Rules” Re: Agreed Online Dawn Patrol “House Rules”

#8019
Alan Christensen
Participant
Brisfit Ace wrote:
1. All damage is “hidden damage”, to be witnessed by wingmen on the team window.
2. Tailing is “optional tailing”, using the four directional tailing cards.
3. If a two-seater is shaken by its target in a tailing chain, the observer may not target that same aircraft in the turn the pilot failed to tail.
4. Potential collisions are resolved with “The Alternative Collision Chart” (d10 system), as published in Aerodrome #98.
5. Pilot wounds are resolved using the standard Dawn Patrol wound charts (d6 system), as found on page 19 in the Dawn Patrol 7th edition rule book.
6. You may not turn after entering a square and perform a bank out of that same square in the same turn.
7. All pilot chances from all ground fire are “possible” hits only, requiring double 1’s to hit the pilot, regardless of whether or not the attack is head-on.

Since I haven’t played online I’m not really entitled to a vote but here’s my opinions anyway.
1. Agree.
2. I don’t like optional tailing, but for speed I’d agree to it in online games.
3. This should be mandatory at all times. It makes no sense to allow observers a shot in this circumstance.
4. I prefer a third option. all pilots involved should have to choose maneuvers and be restricted by them while avoiding a collision. They’re busy dodging, not trying to get a good shot. However I like the possibility of non-fatal collisions. So, pick maneuvers to determine collisions, roll d6 (as proposed for ground collisions) for the effects.
5, 6, 7. Yes.